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dc.contributor.authorStelarc, Stelarc
dc.date.accessioned2017-08-24T02:21:01Z
dc.date.available2017-08-24T02:21:01Z
dc.date.created2017-08-23T07:21:35Z
dc.date.issued2016
dc.identifier.citationStelarc, S. 2016. Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,. creativework.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/55904
dc.description.abstract

Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interface with AI entities. Prosthetic Head is a 3D computer-generated avatar of the artist that can converse with a living person through a keyboard interface. This installation was included in an international exhibition that explored the complexities of embodiment in contemporary digital techno-scientific culture.

dc.titleProsthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
dc.typePerformance (Music, Theatre, Dance)
curtin.departmentSchool of Design and Art
curtin.accessStatusFulltext not available


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