Single White Looter: Have Whip, Will Travel
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This paper focuses on how generic game-based interaction could help improve the design of video games for archaeological (and heritage) purposes. I will address three questions: 1. Can we use genres to classify, evaluate, and predict the impact and success of games in archaeological research? 2.If the answer to the first question is not clear, are there common elements or features in computer games that would help us understand the difficulty of developing games for archaeology? 3. Given our understanding of these common game elements or features, could a refined theory of game mechanics help computer games convey archaeological method and archaeological interpretations?
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Una división esquemática de estrategias de aprendizaje relevantes para el patrimonio cultural basadas en juegos digitalesChampion, Erik (2017)How can we transmit the values and interpretations of cultural heritage (using virtual reality) in ways that are relatively inexpensive, contextually appropriate, educationally effective, and collaborative? While much ...
Pilbara rock art: Laser scanning, photogrammetry and 3D photographic reconstruction as heritage management toolsDavis, A.; Belton, D.; Helmholz, Petra; Bourke, P.; McDonald, J. (2017)Recording techniques such as laser scanning, photogrammetry and photographic reconstruction are not new to archaeology. However as technology evolves and becomes more readily available such methods are being more regularly ...
The cretan middle bronze age ‘Minoan Kernos’ was designed to predict a total solar eclipse and to facilitate a magnetic compassDowney, William (2015)Archaeometry is the application of scientific techniques used to analyze archaeological materials. The Cretan Bronze Age Minoan Kernos, has hitherto, been regarded as a gaming board or for religious purposes. Here, it is ...