On the Second Descent Points for the KError Linear Complexity of 2(n)Periodic Binary Sequences
Access Status
Fulltext not available
Date
2016Type
Conference Paper
Metadata
Show full item recordAbstract
In this paper, a constructive approach for determining CELCS (critical error linear complexity spectrum) for the kerror linear complexity distribution of 2n periodic binary sequences is developed via the sieve method and GamesChan algorithm. Accordingly, the second descent point (critical point) distribution of the kerror linear complexity for 2n periodic binary sequences is characterized. As a by product, it is proved that the maximum kerror linear complexity is 2n (2l 1) over all 2n periodic binary sequences, where 2l1<=k < 2l and l < n. With these results, some work by Niu et al. are proved to be incorrect.
Citation
Zhou, J. and Wang, X. and Liu, W. 2016. On the Second Descent Points for the KError Linear Complexity of 2(n)Periodic Binary Sequences, International Conference on Communications, Information Management and Network Security (CIMNS), pp. 311314.
Source Title
PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON COMMUNICATIONS, INFORMATION MANAGEMENT AND NETWORK SECURITY
ISSN
School
Department of Computing
Collection
Related items
Showing items related by title, author, creator and subject.

Zhou, J.; Liu, WanQuan; Wang, X. (2016)© 2016 SERSC. The linear complexity and kerror linear complexity of a sequence have been used as important measures for keystream strength. In order to study kerror linear complexity of binary sequences with period 2n, ...

Zhou, Jianqin; Liu, Wanquan (2013)The linear complexity and the kerror linear complexity of a sequence have been used as important security measures for key stream sequence strength in linear feedback shift register design. By using the sieve method of ...

Zhou, J.; Liu, WanQuan; Wang, X. (2017)In this paper, a new constructive approach of determining the first descent point distribution for the kerror linear complexity of 2 n periodic binary sequences is developed using the sieve method and GamesChan ...