Using a makerspace approach to engage Indonesian primary students with STEM
MetadataShow full item record
© 2018, Western Australian Institute for Educational Research Inc. All rights reserved. This paper examines the learning experiences of 291 Year 5 and 6 Indonesian primary school students, across four schools in North Jakarta, who participated in an integrated STEM project that used a 3-phase Makerspace approach: exposure, engagement and experimentation, and evaluation and extension. The Wiggle Bots project involved these students employing their skills and knowledge of technology and science to create a ‘bot’, and then completing a survey that examined their confidence, engagement, identification and application of science knowledge. The results indicated that a Makerspace approach was very effective in engaging students in the STEM space, and students were also challenged to work collaboratively in groups mentored by pre-service teachers. With the application of STEM knowledge and skills, we also posit that the Makerspace approach is effective in the acquisition and demonstration of 21st century skills: problem-solving, critical and creative thinking, collaboration, and communication.
Showing items related by title, author, creator and subject.
Sheffield, R.; Koul, R.; Blackley, Susan; Maynard, N. (2017)Makerspace has been lauded as a new way forward to create communities, empower students and bring together enthusiasts of all ages and skill levels “to tinker” and create. Makerspace education has been touted as having ...
Science, Technology, Engineering and Mathematics (STEM) teaching to primary-school students: Some case studies.Koul, R.; Fraser, Barry; Maynard, N.; Tade, M.; Henderson, D. (2016)The role of science, technology, engineering and mathematics (STEM) cannot be underestimated in preparing global citizens for the challenges of the future. Innovation is key to economic growth and STEM is a key driver of ...
Blackley, Susan; Sheffield, Rachel; Maynard, Nicoleta; Koul, Rekha; Walker, Rebecca (2017)The Makerspace phenomenon has morphed into three readily identifiable types characterised by accessibility: dedicated, distributed, and mobile. The research presented in this paper describes a type of Makerspace that is ...