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    Gotta catch ‘em all: invigorating Pokémon through an innovative brand extension

    Access Status
    Fulltext not available
    Authors
    Butcher, Luke
    Sung, Billy
    Raynes-Goldie, K.
    Date
    2018
    Type
    Journal Article
    
    Metadata
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    Citation
    Butcher, L. and Sung, B. and Raynes-Goldie, K. 2018. Gotta catch ‘em all: invigorating Pokémon through an innovative brand extension. Journal of Brand Management.
    Source Title
    Journal of Brand Management
    DOI
    10.1057/s41262-018-0120-6
    ISSN
    1350-231X
    School
    School of Marketing
    URI
    http://hdl.handle.net/20.500.11937/69302
    Collection
    • Curtin Research Publications
    Abstract

    © 2018 Macmillan Publishers Ltd., part of Springer Nature Despite the success of similar and far more immersive games from lesser known brands, Pokémon Go burst into pop-culture by merging augmented reality technology with the much-adored Pokemon world. The strategy of (re)capturing new and old fans through a highly innovative brand extension has been successful, illustrated by the total distance walked in real life by its players through the game being further than the distance from Earth to Pluto. With the release of further AR gaming extensions from colossal brands already underway (see Star Wars’ Find The Force), how can we explain the success of Pokemon Go as an innovative gaming brand extension? Collecting data from a sample of extensive players of Pokemon Go, results yield intriguing findings into the favourable and unfavourable evaluations of the innovative extension, offering substantial insights to those seeking to expand or rejuvenate brand portfolios through innovative brand extensions.

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