Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback

    75610.pdf (761.1Kb)
    Access Status
    Open access
    Authors
    Dekker, A.
    Champion, Erik
    Date
    2007
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Dekker, A. and Champion, E. 2007. Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback, in DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play, Sep 24-28 2007. Tokyo, Japan: DiGRA.
    Source Conference
    DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
    DOI
    10.25917/5d1443e8af4a0
    Additional URLs
    http://www.digra.org/wp-content/uploads/digital-library/07312.18055.pdf
    ISSN
    2342-9666
    Faculty
    Faculty of Humanities
    School
    School of Media, Creative Arts and Social Inquiry
    URI
    http://hdl.handle.net/20.500.11937/75426
    Collection
    • Curtin Research Publications
    Abstract

    This paper describes an investigation into how real-time but low-cost biometric information can be interpreted by computer games to enhance gameplay without fundamentally changing it. We adapted a cheap sensor (the Lightstone mediation sensor device by Wild Divine), to record and transfer biometric information about the player (via sensors that clip over their fingers) into a commercial game engine, Half-Life 2. During game play, the computer game was dynamically modified by the player’s biometric information to increase the cinematically augmented “horror” affordances. These included dynamic changes in the game shaders, screen shake, and the creation of new spawning points for the game’s non-playing characters (zombies), all these features were driven by the player’s biometric data. To evaluate the usefulness of this biofeedback device, we compared it against a control group of players who also had sensors clipped on their fingers, but for the second group the gameplay was not modified by the biometric information of the players. While the evaluation results indicate biometric data can improve the situated feeling of horror, there are many design issues that will need to be investigated by future research, and the judicious selection of theme and appropriate interaction is vital.

    Related items

    Showing items related by title, author, creator and subject.

    • Referee-based architectures for massively multiplayer online games
      Webb, Steven Daniel (2010)
      Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance ...
    • Design Science Guided Sports Information System Framework Development for Sports Data Analytics
      Nimmagadda, Shastri; Mullins, Antony ; Reiners, Torsten; Mani, Neel (2020)
      We identify various sports-related challenges pertinent to teams, player selections, and event management. We examine both technical and managerial decisions made during player promotion, and various factors influenced ...
    • Guided Sports Information System Framework Development for Sports Data Analytics
      Nimmagadda, Shastri; Mullins, Antony; Reiners, Torsten ; Mani, Neel (2020)
      We identify various sports-related challenges pertinent to teams, player selections, and event management. We examine both technical and managerial decisions made during player promotion, and various factors influenced ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.