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    How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education

    Access Status
    Fulltext not available
    Authors
    de Freitas, S.
    Gibson, David
    Alvarez, V.
    Irving, L.
    Charleer, S.
    Verbert, K.
    Date
    2017
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    de Freitas, S. and Gibson, D. and Alvarez, V. and Irving, L. and Charleer, S. and Verbert, K. 2017. How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education, in Proceedings of the 26th International Conference on World Wide Web Companio, Apr 3-7 2017, pp. 429-434. Perth: WWW.
    Source Title
    WWW2017
    DOI
    10.1145/3041021.3054175
    Faculty
    Curtin Learning and Teaching (CLT)
    School
    Learning Futures
    URI
    http://hdl.handle.net/20.500.11937/75877
    Collection
    • Curtin Research Publications
    Abstract

    With the wide use of the Internet and digital data sources, there has been a recent emergence of easy access to student data through learning analytics within learning management systems (LMS), grade data through student information systems (SIS) and broader sector data through benchmarking metrics and standards. With it has come the potential for greater capabilities for improving student performance through immediate feedback. Current literature considers the role of dashboards for student performance and feedback, but few papers consider the efficacy of fast feedback to students or other ways that information can be fed back to learners. In this paper, we consider the work done by three leading groups addressing the impact of gamification in university education, with a specific focus on how data is presented to the learner, that is using elements such as points, levelling up, narrative and progression to scaffold learning and provide increases in student motivation, engagement, satisfaction, retention and performance enhancements.

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