Show simple item record

dc.contributor.authorPlatell, Annabelle Norma Marye
dc.contributor.supervisorMarilyn Mettaen_US
dc.date.accessioned2019-12-06T00:33:26Z
dc.date.available2019-12-06T00:33:26Z
dc.date.issued2019en_US
dc.identifier.urihttp://hdl.handle.net/20.500.11937/77109
dc.description.abstract

In this thesis I aim to explore how meaning is interpreted and adapted in relation to social performances and the emergence of blind spots. In World of Warcraft, blind spots take the forms of anonymity of players, uncertainty of meaning, venturing through the unknown space, and the hidden. Blind spots form types of knowledge that cannot be ascertained easily or at all while playing. However by identifying them, one can study how meaning is created.

en_US
dc.publisherCurtin Universityen_US
dc.titleA Quest for Meaning: Facing Uncertainty, Anonymity, the Hidden and the Unknown Space in Azerothen_US
dc.typeThesisen_US
dcterms.educationLevelPhDen_US
curtin.departmentSchool of Media, Creative Arts and Social Inquiryen_US
curtin.accessStatusOpen accessen_US
curtin.facultyHumanitiesen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record