Gamification and digital games-based learning in the classroom
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Teaching and Digital Technologies: Big Issues and Critical Questions helps both pre-service and in-service teachers to critically question and evaluate the reasons for using digital technology in the classroom. Unlike other resources that show how to use specific technologies – and quickly become outdated, this text empowers the reader to understand why they should (or should not) use digital technologies, when it is appropriate (or not), and the implications arising from these decisions. The text directly engages with policy, the Australian Curriculum, pedagogy, learning and wider issues of equity, access, generational stereotypes and professional learning. The contributors to the book are notable figures from across a broad range of Australian universities, giving the text a unique relevance to Australian education while retaining its universal appeal. Teaching and Digital Technologies is an essential contemporary resource for early childhood, primary and secondary pre-service and in-service teachers in both local and international education environments.
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Dong, Hai (2010)With the emergence of the Web and its pervasive intrusion on individuals, organizations, businesses etc., people now realize that they are living in a digital environment analogous to the ecological ecosystem. Consequently, ...
Dong, Hai; Hussain, Farookh Khadeer; Chang, Elizabeth (2011)A digital ecosystem is a widespread type of ubiquitous computing environment comprised of ubiquitous, geographically dispersed, and heterogeneous species, technologies and services. As a subdomain of the digital ecosystems, ...
Dong, Hai; Hussain, Farookh Khadeer (2011)The vision of Digital Ecosystems was initiated by the European Commission, with the purpose of constructing an information and communication technology environment to facilitate the sustainable development of small and ...