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    A survey of augmented, virtual, and mixed reality for cultural heritage

    Access Status
    Fulltext not available
    Authors
    Bekele, Mafkereseb
    Pierdicca, R.
    Frontoni, E.
    Malinverni, E.S.
    Gain, J.
    Date
    2018
    Type
    Journal Article
    
    Metadata
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    Citation
    Bekele, M.K. and Pierdicca, R. and Frontoni, E. and Malinverni, E.S. and Gain, J. 2018. A survey of augmented, virtual, and mixed reality for cultural heritage. Journal on Computing and Cultural Heritage. 11 (2).
    Source Title
    Journal on Computing and Cultural Heritage
    DOI
    10.1145/3145534
    ISSN
    1556-4673
    Faculty
    Faculty of Humanities
    School
    School of Media, Creative Arts and Social Inquiry
    URI
    http://hdl.handle.net/20.500.11937/80526
    Collection
    • Curtin Research Publications
    Abstract

    © 2018 ACM.

    A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The beneft is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.

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