Show simple item record

dc.contributor.authorSandry, Eleanor
dc.contributor.authorPeaty, Gwyneth
dc.date.accessioned2021-07-12T09:15:01Z
dc.date.available2021-07-12T09:15:01Z
dc.date.issued2021
dc.identifier.citationSandry, E. and Peaty, G. 2021. Joyful Encounters: Learning to Play Well with Machines. Cultural Science. 12 (1): pp. 44-58.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/84401
dc.identifier.doi10.5334/csci.137
dc.description.abstract

Human interactions with machines, including computers, consoles, smart devices and robots, are becoming more and more a part of everyday life. However, human–machine relations are often regarded as problematic for people, their interpersonal communication and human society more broadly. This paper provides an analysis of the characteristics that constitute ‘play’ in relation to video games and interactions with robots, arguing it is possible to position time spent on play with machines as valuable in itself, without requiring the outcomes more traditionally regarded as productive. Much of what is valuable in play can be seen to develop from embodied processes of communication within which humans and machines encounter and respond to one other. These encounters are often shaped by stories about the capabilities of machines and humans, while the interactions themselves go on to provoke new narratives. Although human–machine interaction can be theorized as ‘cyborg’ or ‘hybrid’, this paper argues that adopting the idea of the ‘assemblage’ is a better way recognize the flexibility of bringing disparate humans and machines together, whether in relation to playing a game or playing music. In rethinking the value of play, this paper emphasizes how people’s time spent interacting, whether with video games or robots, provides opportunities for them to learn more about themselves and others.

dc.publisherUbiquity Press
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject2001 - Communication and Media Studies
dc.titleJoyful Encounters: Learning to Play Well with Machines
dc.typeJournal Article
dcterms.source.volume12
dcterms.source.number1
dcterms.source.startPage44
dcterms.source.endPage58
dcterms.source.issn1836-0416
dcterms.source.titleCultural Science
dc.date.updated2021-07-12T09:15:01Z
curtin.departmentSchool of Media, Creative Arts and Social Inquiry
curtin.accessStatusOpen access
curtin.facultyFaculty of Humanities
curtin.contributor.orcidSandry, Eleanor [0000-0001-8368-1312]
curtin.contributor.scopusauthoridSandry, Eleanor [55599253300]


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

http://creativecommons.org/licenses/by/4.0/
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by/4.0/