Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design
Access Status
Open access
Date
2021Supervisor
Amy Dobson
Donna Chung
Erik Champion
Type
Thesis
Award
PhD
Metadata
Show full item recordFaculty
Humanities
School
School of Media, Creative Arts and Social Inquiry
Collection
Abstract
Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors.
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