Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design
dc.contributor.author | Emery, Susannah Katharine Alice | |
dc.contributor.supervisor | Amy Dobson | en_US |
dc.contributor.supervisor | Donna Chung | en_US |
dc.contributor.supervisor | Erik Champion | en_US |
dc.date.accessioned | 2022-02-24T08:18:12Z | |
dc.date.available | 2022-02-24T08:18:12Z | |
dc.date.issued | 2021 | en_US |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/87945 | |
dc.description.abstract |
Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors. | en_US |
dc.publisher | Curtin University | en_US |
dc.title | Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design | en_US |
dc.type | Thesis | en_US |
dcterms.educationLevel | PhD | en_US |
curtin.department | School of Media, Creative Arts and Social Inquiry | en_US |
curtin.accessStatus | Open access | en_US |
curtin.faculty | Humanities | en_US |
curtin.contributor.orcid | Emery, Susannah Katharine Alice [0000-0002-5504-126X] | en_US |