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dc.contributor.authorEmery, Susannah Katharine Alice
dc.contributor.supervisorAmy Dobsonen_US
dc.contributor.supervisorDonna Chungen_US
dc.contributor.supervisorErik Championen_US
dc.date.accessioned2022-02-24T08:18:12Z
dc.date.available2022-02-24T08:18:12Z
dc.date.issued2021en_US
dc.identifier.urihttp://hdl.handle.net/20.500.11937/87945
dc.description.abstract

Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors.

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dc.publisherCurtin Universityen_US
dc.titleRaising Awareness of Domestic Violence through the Application of Social Empathy to Game Designen_US
dc.typeThesisen_US
dcterms.educationLevelPhDen_US
curtin.departmentSchool of Media, Creative Arts and Social Inquiryen_US
curtin.accessStatusOpen accessen_US
curtin.facultyHumanitiesen_US
curtin.contributor.orcidEmery, Susannah Katharine Alice [0000-0002-5504-126X]en_US


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