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dc.contributor.authorSahinler Albayrak, Muleyke
dc.contributor.authorChen, Julian
dc.contributor.authorWilliams, John P
dc.contributor.editorPeterson, Mark
dc.contributor.editorJabbari, Nasser
dc.date.accessioned2022-06-28T03:40:05Z
dc.date.available2022-06-28T03:40:05Z
dc.date.issued2022
dc.identifier.urihttp://hdl.handle.net/20.500.11937/88807
dc.identifier.doi10.4324/9781003240075-7
dc.publisherRoutledge
dc.titleExploring ESL students’ perceived engagement in and experience of content vocabulary learning through virtual reality games
dc.typeBook Chapter
dcterms.source.startPage109
dcterms.source.endPage135
dcterms.source.titleDigital games in language learning: Case studies and applications
dcterms.source.placeLondon
dcterms.source.chapter7
dc.date.updated2022-06-28T03:40:05Z
curtin.departmentSchool of Education
curtin.accessStatusFulltext not available
curtin.facultyFaculty of Humanities
curtin.contributor.orcidChen, Julian [0000-0001-7788-0462]
curtin.contributor.scopusauthoridChen, Julian [57190689066]


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