Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Introduction: Gaming (and) Disability

    Access Status
    Fulltext not available
    Authors
    Ellis, Katie
    Leaver, Tama
    Kent, Mike
    Date
    2023
    Type
    Book Chapter
    
    Metadata
    Show full item record
    Source Title
    Gaming Disability: Disability Perspectives on Contemporary Video Games
    DOI
    10.4324/9780367357153-1
    ISBN
    9781032372853
    Faculty
    Faculty of Humanities
    School
    School of Media, Creative Arts and Social Inquiry
    URI
    http://hdl.handle.net/20.500.11937/90424
    Collection
    • Curtin Research Publications
    Abstract

    Games appeal to a diverse market of people spanning traditional age, gender, and socioeconomic divides. While games have the potential to be inclusive of people with disability, they can also further disable this group through inaccessible software, hardware, and inadequate representations. Academic approaches to disability and gaming often demonstrate an extension of compulsory able-bodiedness. While academic investigations of disability and gaming remain somewhat narrow in scope, media articles addressing accessibility in the industry are more progressive, highlighting the recreational and pop culture aspects of gaming for the disability community. Digital games are a rapidly growing industry becoming an increasingly important part of our cultural capital. Disability is a serious topic, usually framed as a personal tragedy or medical condition in need of intervention. The chapter also presents an overview of the key concepts discussed in this book.

    Related items

    Showing items related by title, author, creator and subject.

    • Pokémon Go and Urban Accessibility
      Locke, Kathryn; Leaver, Tama (2023)
      This chapter examines the relationship between disability, mobile technology and gaming, with a specific focus on the augmented reality mobile game Pokémon Go. Current research and commentary on the experience people with ...
    • Psychometric Testing of the Personal Internet Gaming Disorder Evaluation-9: A New Measure Designed to Assess Internet Gaming Disorder.
      Pearcy, Ben; Roberts, Lynne ; McEvoy, Peter (2016)
      Internet Gaming Disorder (IGD) is in the early stages of recognition as a disorder, following its inclusion in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5; American Psychiatric Association1) as a ...
    • Internet Gaming Disorder Explains Unique Variance in Psychological Distress and Disability After Controlling for Comorbid Depression, OCD, ADHD, and Anxiety
      Pearcy, Benjamin; McEvoy, Peter; Roberts, Lynne (2017)
      This study extends knowledge about the relationship of Internet Gaming Disorder (IGD) to other established mental disorders by exploring comorbidities with anxiety, depression, Attention Deficit Hyperactivity Disorder ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.