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dc.contributor.authorDickie, Carolyn
dc.date.accessioned2017-01-30T11:12:10Z
dc.date.available2017-01-30T11:12:10Z
dc.date.created2012-05-10T20:00:47Z
dc.date.issued2011
dc.identifier.citationDickie, Carolyn. 2011. Winning the PhD game: Evocative playing of snakes and ladders. The Qualitative Report. 16 (5): pp. 1230-1244.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/9345
dc.description.abstract

The purpose of this paper is to describe a qualitative approach to developing an understanding of the lived experiences of PhD students. Rather than relying on textbook reports and theories about studying a higher degree by research, by allowing the students' voices to be heard, explicit and conscious research can be used to generate appropriate responses to the needs of students as they progress through the PhD process. Thematic analysis focuses on identified themes and patterns of research-learner behaviours.

dc.publisherNova Southeastern University
dc.relation.urihttp://www.nova.edu/ssss/QR/QR16-5/dickie.pdf
dc.subjectqualitative research methodology
dc.subjectthematic analysis
dc.subjecthigher degrees by research
dc.subjectpost-graduate studies
dc.titleWinning the PhD game: Evocative playing of snakes and ladders
dc.typeJournal Article
dcterms.source.volume16
dcterms.source.number5
dcterms.source.startPage1230
dcterms.source.endPage1244
dcterms.source.issn1052-0147
dcterms.source.titleThe Qualitative Report
curtin.departmentSchool of Management
curtin.accessStatusFulltext not available


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