Winning the PhD game: Evocative playing of snakes and ladders
dc.contributor.author | Dickie, Carolyn | |
dc.date.accessioned | 2017-01-30T11:12:10Z | |
dc.date.available | 2017-01-30T11:12:10Z | |
dc.date.created | 2012-05-10T20:00:47Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Dickie, Carolyn. 2011. Winning the PhD game: Evocative playing of snakes and ladders. The Qualitative Report. 16 (5): pp. 1230-1244. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/9345 | |
dc.description.abstract |
The purpose of this paper is to describe a qualitative approach to developing an understanding of the lived experiences of PhD students. Rather than relying on textbook reports and theories about studying a higher degree by research, by allowing the students' voices to be heard, explicit and conscious research can be used to generate appropriate responses to the needs of students as they progress through the PhD process. Thematic analysis focuses on identified themes and patterns of research-learner behaviours. | |
dc.publisher | Nova Southeastern University | |
dc.relation.uri | http://www.nova.edu/ssss/QR/QR16-5/dickie.pdf | |
dc.subject | qualitative research methodology | |
dc.subject | thematic analysis | |
dc.subject | higher degrees by research | |
dc.subject | post-graduate studies | |
dc.title | Winning the PhD game: Evocative playing of snakes and ladders | |
dc.type | Journal Article | |
dcterms.source.volume | 16 | |
dcterms.source.number | 5 | |
dcterms.source.startPage | 1230 | |
dcterms.source.endPage | 1244 | |
dcterms.source.issn | 1052-0147 | |
dcterms.source.title | The Qualitative Report | |
curtin.department | School of Management | |
curtin.accessStatus | Fulltext not available |