The support of virtual 3D worlds for enhancing collaboration in learning settings
dc.contributor.author | Guetl, Christian | |
dc.contributor.editor | Francesca Pozzi | |
dc.contributor.editor | Donatella Persico | |
dc.date.accessioned | 2017-01-30T11:17:26Z | |
dc.date.available | 2017-01-30T11:17:26Z | |
dc.date.created | 2012-02-29T20:00:41Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Gutl, Christian. 2011. The support of virtual 3D worlds for enhancing collaboration in learning settings, in Francesca Pozzi, Donatella Persico (ed), Techniques for Fostering Collaboration in Online Learning Communities: Theoretical and Practical Perspectives. pp. 278-299. USA: IGI Global. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/10213 | |
dc.description.abstract |
Collaborative learning activities apply different approaches in-class or out-of-class, which range from classroom discussions to group-based assignments and can involve students more actively as well as stimulate social and interpersonal skills. Information and communication technology can support collaboration, however, a great number of pre-existing technologies and implementations have limitations in terms of the interpersonal communication perspective, limited shared activity awareness, and a lack of a sense of co-location. Virtual 3D worlds offer an opportunity to either mitigate or even overcome these issues. This book chapter focuses on how virtual 3D worlds can foster the collaboration both between instructors and students as well as between student peers in diverse learning settings. Literature review findings are complemented by the results of practical experiences on two case studies of collaborative learning in virtual 3D worlds: one on small group learning and one on physics education. Overall findings suggest that such learning environment’s advantages are a promising alternative to meet more easily and spontaneously; and that an integrated platform with a set of tools and a variety of communication channels provides real life world phenomena as well as different ones. On the negative side, there are usability issues in relation to the technical limitations of 3D world platforms and applications, which reduce the potential for learning in such collaborative virtual environments. | |
dc.publisher | IGI Global | |
dc.subject | Electronic Learning (E-Learning) | |
dc.subject | Virtual 3D World | |
dc.subject | User Behavior | |
dc.subject | Sun Wonderland | |
dc.subject | Remote Education | |
dc.subject | Distance Education | |
dc.subject | Immersive Learning Environment | |
dc.subject | Educational IS | |
dc.subject | Distance Learning | |
dc.subject | Group Learning | |
dc.subject | Collaboration | |
dc.subject | Second Life | |
dc.subject | User Characteristics | |
dc.subject | E-Learning 3.0 | |
dc.title | The support of virtual 3D worlds for enhancing collaboration in learning settings | |
dc.type | Book Chapter | |
dcterms.source.startPage | 278 | |
dcterms.source.endPage | 299 | |
dcterms.source.title | Techniques for Fostering Collaboration in Online Learning Communities: Theoretical and Practical Perspectives | |
dcterms.source.isbn | 9781616928988 | |
dcterms.source.place | USA | |
dcterms.source.chapter | 18 | |
curtin.department | School of Information Systems | |
curtin.accessStatus | Fulltext not available |