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dc.contributor.authorde Freitas, Sara
dc.contributor.authorGriffiths, M.
dc.date.accessioned2017-01-30T11:27:00Z
dc.date.available2017-01-30T11:27:00Z
dc.date.created2015-04-23T03:53:29Z
dc.date.issued2009
dc.identifier.citationde Freitas, S. and Griffiths, M. 2009. Massively multiplayer online role-play games for learning. In Handbook of Research on Effective Electronic Gaming in Education, 51-66. USA: IGI Global.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/11807
dc.description.abstract

This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffectively to support learning and training communities. The chapter aims to propose that cross-disciplinaryapproaches to the study of game-based learning are needed to support better synthesis ofour current understanding of the effectiveness of learning with games. The chapter therefore includesa brief literature review of online gaming research to date, taken from psychological and educationalresearch perspectives. The chapter explores the main types of online games and highlights the mainthemes of research undertaken through a consideration of the use of online gaming in current learningand training contexts where online gaming is being used to support experiential and discovery learningapproaches. This chapter indicates future directions for cross-disciplinary research approaches in thisfield and considers how collaborative learning could best be supported through this approach.

dc.publisherIGI Global
dc.titleMassively multiplayer online role-play games for learning
dc.typeBook Chapter
dcterms.source.startPage51
dcterms.source.endPage66
dcterms.source.titleHandbook of Research on Effective Electronic Gaming in Education
dcterms.source.isbn9781599048086
dcterms.source.placeUSA
dcterms.source.chapter3
curtin.accessStatusFulltext not available


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