Series Storytelling - Serious Digital Storytelling
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Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose.
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Lugmayr, Artur; Sutinen, E.; Suhonen, J.; Sedano, C.; Hlavacs, H.; Montero, C. (2016)© 2016 Springer Science+Business Media New YorkIn human culture, storytelling is a long-established tradition. The reasons people tell stories are manifold: to entertain, to transfer knowledge between generations, to ...
Special Issue in the Journal of Entertainment Computing on the theme of Entertainment in Serious GamesMarsh, T.; Champion, Erik; Hlavacs, H. (2016)Serious games are digital games and simulations designed for specific purposes beyond pure entertainment. Serious purposes are, for example, raising awareness about environmental and social issues, persuading gamers to ...
Hartley, John (2013)Digital storytelling is an international movement for self-representation and advocacy, especially in educational, arts, and therapeutic communities. It has begun to attract a significant body of scholarship including ...