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    Series Storytelling - Serious Digital Storytelling

    Access Status
    Fulltext not available
    Authors
    Lugmayr, Artur
    Suhonen, J.
    Sutinen, E.
    Date
    2014
    Type
    Conference Paper
    
    Metadata
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    Citation
    Lugmayr, A. and Suhonen, J. and Sutinen, E. 2014. Serious Storytelling - Serious Digital Storytelling, in 7th Semantic Ambient Media Workshop (SAME 2014), Oct 26 2014. Helsinki: International Ambient Media Association.
    Source Title
    Proceedings of the 7th International Workshop on Semantic Ambient Media (SAME 2014)
    Source Conference
    In conjunction with NordCHI
    ISBN
    978-952-7023-12-9
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/12627
    Collection
    • Curtin Research Publications
    Abstract

    Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose.

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