Series Storytelling - Serious Digital Storytelling
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Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose.
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Lugmayr, Artur; Sutinen, E.; Suhonen, J.; Sedano, C.; Hlavacs, H.; Montero, C. (2016)© 2016 Springer Science+Business Media New YorkIn human culture, storytelling is a long-established tradition. The reasons people tell stories are manifold: to entertain, to transfer knowledge between generations, to ...
Hartley, John (2013)Digital storytelling is an international movement for self-representation and advocacy, especially in educational, arts, and therapeutic communities. It has begun to attract a significant body of scholarship including ...
Loh, C.; Sheng, Y.; Ifenthaler, Dirk (2015)“Serious Games” is a unique industry that is concerned with the training/learning performance assessment of its clients. It is one of three digital technology industries (along with digital games, and online learning) ...