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    A constraint-based methodology for product design with virtual reality

    132354_14082_N106 Zhong-Yuan-Ma-Shirinzadeth.pdf (342.3Kb)
    Access Status
    Open access
    Authors
    Zhong, Yongmin
    Yuan, X.
    Ma, W.
    Shirinzadeh, B.
    Date
    2009
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Zhong, Yongmin and Yuan, Xiaobu and Ma, Weiyin and Shirinzadeh, Bijian. 2009. A constraint-based methodology for product design with virtual reality. International Journal of Intelligent Automation and Soft Computing. 15 (2): pp. 151-165.
    Source Title
    International Journal of Intelligent Automation and Soft Computing
    ISSN
    1079-8587
    Faculty
    School of Engineering
    Faculty of Science and Engineering
    Department of Mechanical Engineering
    Remarks

    Published by TSI Press, San Antonio, TX, USA.

    URI
    http://hdl.handle.net/20.500.11937/13868
    Collection
    • Curtin Research Publications
    Abstract

    This paper presents a constraint-based methodology for product design with advanced virtual reality technologies. A hierarchically structured and constraint-based data model is developed to support product design from features to parts and further to assemblies in a VR environment. Product design in the VR environment is performed in an intuitive manner through precise constraint-based manipulations. Constraint-based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish constraints between objects, and are further realized by allowable motions for precise 3D interactions in the VR environment. The allowable motions are represented as a mathematical matrix and derived from constraints between objects by constraint solving. A procedure-based degrees-of-freedom combination approach is presented for 3D constraint solving. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. An intuitive method is presented for recognizing pairs of mating features between assembly components. Examples are presented to demonstrate the efficacy of the proposed methodology.

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