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    Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games

    Access Status
    Fulltext not available
    Authors
    Champion, Erik
    Wang, L.
    Champion, Erik
    Date
    2012
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Wang, L. and Champion, E. 2012. Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games, in Guidi, G. and Addison, A.C. (ed), Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia (VSMM), Sep 2-5 2012, pp. 87-94. Milan Italy: IEEE.
    Source Title
    Proceedings of the VSMM 2012-Virtual Systems in the Information Society
    Source Conference
    VSMM 2012, 18th International Conference on Virtual Systems and Multimedia
    DOI
    10.1109/VSMM.2012.6365911
    ISBN
    978-1-4673-2564-6
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/14030
    Collection
    • Curtin Research Publications
    Abstract

    Can recent technology help bridge cultures through playful interaction appropriate to traditional tacit means of acquiring knowledge? In order to help answer this question, we designed four Adobe Flash-based based game prototypes and evaluated them via a touch-screen PC. The goal was to offer non-Chinese participants a playful way of experiencing aspects of traditional Chinese culture. The four single-player games were based on the four arts of China (music, calligraphy, painting and the game of Go!). In the evaluation we asked non-Chinese and the Chinese participants to evaluate the games in terms of learning, fun, and cultural authenticity. While this form of tangible computing proved engaging, it raises technical issues of how to convey appropriately the interactive elements without the help of the evaluator, and how to evaluate user satisfaction. We also briefly discuss more embodied and spatial possibilities for projection and interaction.

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