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    A Pilot Study of Four Cultural Touch-Screen Games

    Access Status
    Fulltext not available
    Authors
    Wang, L.
    Champion, Erik
    Date
    2011
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Wang, L. and Champion, E. 2011. A Pilot Study of Four Cultural Touch-Screen Games, in Cunningham, J. and Masoodian, M. and Rogers (ed), Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction (CHINZ 2011), Jul 4-5 2011, pp. 57-64. Waikato, NZ: University of Waikato.
    Source Title
    CHINZ '11, 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
    Source Conference
    CHINZ '11 Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
    DOI
    10.1145/2000756.2000764
    ISBN
    978-1-4503-0676-8
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/18772
    Collection
    • Curtin Research Publications
    Abstract

    Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of traditional Chinese culture and related philosophical concepts such as Daoism. To evaluate the effectiveness of the design, a pilot study was conducted with twelve participants, six were Chinese speaking and six were not. The pilot study suggest that there are differences between Chinese and non-Chinese users in perceived notions of authenticity and ease of use and it has provided us with ideas on how to improve both the games and the evaluation.

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