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    A physically-based Human Skin Reflection Model

    Access Status
    Fulltext not available
    Authors
    Li, Ling
    Ng, C.
    Date
    2009
    Type
    Conference Paper
    
    Metadata
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    Citation
    Li, L. and Ng, C. 2009. A physically-based Human Skin Reflection Model, in Nikos E. Mastorakis,Anca Croitoru,Valentina Emilia Balas,Eduard Son,Valeri Mladenov, (ed), ICAI 2009, Mar 23 2009, pp. 25-30. Prague, Czech Republic: Wseas press.
    Source Title
    Proceedings of 10th WSEAS International Conference on Automation & Information (ICAI 09)
    Source Conference
    ICAI 2009
    ISSN
    17905117
    School
    Department of Computing
    URI
    http://hdl.handle.net/20.500.11937/16337
    Collection
    • Curtin Research Publications
    Abstract

    A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.

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