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dc.contributor.authorLi, Ling
dc.contributor.authorNg, C.
dc.contributor.editorNikos E. Mastorakis
dc.contributor.editorAnca Croitoru
dc.contributor.editorValentina Emilia Balas
dc.contributor.editorEduard Son
dc.contributor.editorValeri Mladenov
dc.date.accessioned2017-01-30T11:55:09Z
dc.date.available2017-01-30T11:55:09Z
dc.date.created2015-03-03T20:17:39Z
dc.date.issued2009
dc.identifier.citationLi, L. and Ng, C. 2009. A physically-based Human Skin Reflection Model, in Nikos E. Mastorakis,Anca Croitoru,Valentina Emilia Balas,Eduard Son,Valeri Mladenov, (ed), ICAI 2009, Mar 23 2009, pp. 25-30. Prague, Czech Republic: Wseas press.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/16337
dc.description.abstract

A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.

dc.publisherWseas press
dc.titleA physically-based Human Skin Reflection Model
dc.typeConference Paper
dcterms.source.startPage25
dcterms.source.endPage30
dcterms.source.issn17905117
dcterms.source.titleProceedings of 10th WSEAS International Conference on Automation & Information (ICAI 09)
dcterms.source.seriesProceedings of 10th WSEAS International Conference on Automation & Information (ICAI 09)
dcterms.source.conferenceICAI 2009
dcterms.source.conference-start-dateMar 23 2009
dcterms.source.conferencelocationPrague, Czech Republic
dcterms.source.placeWisconsin, USA
curtin.departmentDepartment of Computing
curtin.accessStatusFulltext not available


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