Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education.
MetadataShow full item record
This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping in education. Science fiction prototyping has become an important resource for creating, discussing, and assessing the impact of future scenarios. Introducing this creative process into education and training can help students understand societal and contextual implications of future technologies, scenarios, and environments. We discuss traditional SFP processes, such as storywriting,movies, or computer games that require different talents from their creators. Based on our findings we will introduce ‘Interactive Science Fiction Prototyping (ISFP)’ as a simplified creation approach in virtual world environments. ISFP enables students to create to reflect on science fiction scenarios in an interactive and collaborative way. As an example of ISFP a science fiction prototype of a future city was created and discussed in the virtual world framework Open Wonderland.
This open access article is distributed under the Creative Commons license http://creativecommons.org/licenses/by/3.0/
Showing items related by title, author, creator and subject.
Pirker, J.; Guetl, Christian; Weghofer, P.; Feichtner, V. (2014)Science Fiction Prototyping (SFP) is a powerful tool to imagine, explore, and exploit future technologies, science, and environments and it can be a valuable asset for education, multimedia, and research. This article ...
Pirker, J.; Weghofer, P.; Guetl, Christian (2013)This paper presents an in-depth analysis of the importance of innovative Science Fiction Prototyping systems in different sectors with focus on educational aspects and the support of virtual environments. Therefor we ...
Implementing intelligent pedagogical agents in virtual worlds: Tutoring natural science experiments in OpenWonderlandSoliman, M.; Guetl, Christian (2013)Intelligent Pedagogical Agents (IPAs) can be thought of as embodied intelligent agents that are designed for pedagogical purposes to support learning. They can be designed in particular for virtual worlds. Virtual worlds ...