Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
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Authors
Chan, Dean
Date
2008Type
Book Chapter
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Chan, D. 2008. Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’, in Jahn-Sudmann, A. and Stockmann, R. (ed), Computer games as a sociocultural phenomenon: games without frontiers, war without tears, pp. 186-196. Basingstoke, Hampshire: Palgrave Macmillan.
Source Title
Computer games as a sociocultural phenomenon: games without frontiers, war without tears
ISBN
School
School of Design and Art