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dc.contributor.authorChan, Dean
dc.contributor.editorAndreas Jahn-sudmann
dc.contributor.editorRalf Stockmann
dc.date.accessioned2017-01-30T12:12:11Z
dc.date.available2017-01-30T12:12:11Z
dc.date.created2014-08-13T20:00:26Z
dc.date.issued2008
dc.identifier.citationChan, D. 2008. Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’, in Jahn-Sudmann, A. and Stockmann, R. (ed), Computer games as a sociocultural phenomenon: games without frontiers, war without tears, pp. 186-196. Basingstoke, Hampshire: Palgrave Macmillan.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/19143
dc.publisherPalgrave Macmillan
dc.titleNegotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
dc.typeBook Chapter
dcterms.source.startPage186
dcterms.source.endPage196
dcterms.source.titleComputer games as a sociocultural phenomenon: games without frontiers, war without tears
dcterms.source.isbn978-0-230-54544-1
dcterms.source.placeBasingstoke, Hampshire
dcterms.source.chapter1
curtin.departmentSchool of Design and Art
curtin.accessStatusFulltext not available


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