Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
dc.contributor.author | Chan, Dean | |
dc.contributor.editor | Andreas Jahn-sudmann | |
dc.contributor.editor | Ralf Stockmann | |
dc.date.accessioned | 2017-01-30T12:12:11Z | |
dc.date.available | 2017-01-30T12:12:11Z | |
dc.date.created | 2014-08-13T20:00:26Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | Chan, D. 2008. Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’, in Jahn-Sudmann, A. and Stockmann, R. (ed), Computer games as a sociocultural phenomenon: games without frontiers, war without tears, pp. 186-196. Basingstoke, Hampshire: Palgrave Macmillan. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/19143 | |
dc.publisher | Palgrave Macmillan | |
dc.title | Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’ | |
dc.type | Book Chapter | |
dcterms.source.startPage | 186 | |
dcterms.source.endPage | 196 | |
dcterms.source.title | Computer games as a sociocultural phenomenon: games without frontiers, war without tears | |
dcterms.source.isbn | 978-0-230-54544-1 | |
dcterms.source.place | Basingstoke, Hampshire | |
dcterms.source.chapter | 1 | |
curtin.department | School of Design and Art | |
curtin.accessStatus | Fulltext not available |