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    Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education

    Access Status
    Fulltext not available
    Authors
    Pirker, J.
    Gϋtl, Christian
    Belcher, J.
    Bailey, P.
    Date
    2013
    Type
    Conference Paper
    
    Metadata
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    Citation
    Pirker, Johanna and Gϋtl, Christian and Belcher, John Winston and Bailey, Philip H. 2013. Design and evaluation of a learner-centric immersive virtual learning environment for physics education, in Holzinger, A.; Ziefle, M.; Hitz, M.; Debevc, M. (ed), First International Conference SouthCHI, Jul 1-3 2013, pp. 551-561. Maribor, Slovenia: Springer Berlin Heidelberg.
    Source Title
    Human Factors in Computing Informatics: Proceedings First International Conference SouthCHI 2013
    Source Conference
    SouthCHI
    Additional URLs
    http://link.springer.com/chapter/10.1007%2F978-3-642-39062-3_34#page-1
    ISBN
    9783642390616
    URI
    http://hdl.handle.net/20.500.11937/19736
    Collection
    • Curtin Research Publications
    Abstract

    There is a growing interest in virtual immersive environments such as virtual worlds for gaming, socialization, and also learning purpose. Frequently three major issues are mentioned, when using 3D worlds for education scenarios: high technical requirements, low user acceptance and missing technical know-how. The last two issues can be decreased using an elaborate user-centric design with focus on the pedagogical objectives to improve the user experience and enhance the usability. This paper discusses design principles for immersive, three-dimensional environments and in-world tools with focus on pedagogical aspects and presents based on these principles an implementation of a virtual world environment for physics education which integrates the pedagogical model TEAL. A first showcase was built in Open Wonderland and evaluated and tested by student groups and domain experts with focus on usability and pedagogical ambitions. The evaluation shows that the implementation of a learning-centric model focusing on the pedagogical main objectives and de-signed in-line with the usability guidelines, the issues user acceptance and miss-ing technical know-how were minimized.

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