A survey on network game cheats and P2P solutions
dc.contributor.author | Webb, Steven | |
dc.contributor.author | Soh, Sieteng | |
dc.date.accessioned | 2017-01-30T12:23:51Z | |
dc.date.available | 2017-01-30T12:23:51Z | |
dc.date.created | 2009-03-24T18:01:34Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | Webb, Steven and Soh, Sieteng. 2008. A survey on network game cheats and P2P solutions. Australian Journal of Intelligent Information Processing Systems 9 (4): pp. 34-43. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/21213 | |
dc.description.abstract |
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-to-Peer (P2P) game technologies as a scalable alternative to C/S; however, P2P is more vulnerable to cheating as it decentralises the game state and logic to un-trusted peer machines, rather than using trusted centralised servers. Cheating is a major concern for online games, as a minority of cheaters can potentially ruin the game for all players. In this paper we present a review and classification of known cheats, and provide real-world examples where possible. Further, we discuss counter measures used by C/S game technologies to prevent cheating. Finally, we discuss several P2P architectures designed to prevent cheating, highlighting their strengths and weaknesses. | |
dc.publisher | Australian National University | |
dc.subject | Cheating | |
dc.subject | peer-to-peer | |
dc.subject | networked computer games | |
dc.subject | client/server | |
dc.title | A survey on network game cheats and P2P solutions | |
dc.type | Journal Article | |
dcterms.source.volume | 9 | |
dcterms.source.number | 4 | |
dcterms.source.startPage | 34 | |
dcterms.source.endPage | 43 | |
dcterms.source.issn | 13212133 | |
dcterms.source.title | Australian Journal of Intelligent Information Processing Systems | |
curtin.note |
An earlier version of this paper was presented at DIMEA '07 [36]. | |
curtin.department | Department of Computing | |
curtin.accessStatus | Open access | |
curtin.faculty | School of Electrical Engineering & Computing | |
curtin.faculty | Science and Engineering |