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dc.contributor.authorWebb, Steven
dc.contributor.authorSoh, Sieteng
dc.date.accessioned2017-01-30T12:23:51Z
dc.date.available2017-01-30T12:23:51Z
dc.date.created2009-03-24T18:01:34Z
dc.date.issued2008
dc.identifier.citationWebb, Steven and Soh, Sieteng. 2008. A survey on network game cheats and P2P solutions. Australian Journal of Intelligent Information Processing Systems 9 (4): pp. 34-43.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/21213
dc.description.abstract

The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-to-Peer (P2P) game technologies as a scalable alternative to C/S; however, P2P is more vulnerable to cheating as it decentralises the game state and logic to un-trusted peer machines, rather than using trusted centralised servers. Cheating is a major concern for online games, as a minority of cheaters can potentially ruin the game for all players. In this paper we present a review and classification of known cheats, and provide real-world examples where possible. Further, we discuss counter measures used by C/S game technologies to prevent cheating. Finally, we discuss several P2P architectures designed to prevent cheating, highlighting their strengths and weaknesses.

dc.publisherAustralian National University
dc.subjectCheating
dc.subjectpeer-to-peer
dc.subjectnetworked computer games
dc.subjectclient/server
dc.titleA survey on network game cheats and P2P solutions
dc.typeJournal Article
dcterms.source.volume9
dcterms.source.number4
dcterms.source.startPage34
dcterms.source.endPage43
dcterms.source.issn13212133
dcterms.source.titleAustralian Journal of Intelligent Information Processing Systems
curtin.note

An earlier version of this paper was presented at DIMEA '07 [36].

curtin.departmentDepartment of Computing
curtin.accessStatusOpen access
curtin.facultySchool of Electrical Engineering & Computing
curtin.facultyScience and Engineering


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