University of Hamburg in 3D: Lesson learned
Access Status
Authors
Date
2010Type
Metadata
Show full item recordCitation
Source Title
Source Conference
ISBN
School
Collection
Abstract
Virtual worlds are difficult to classify. On the one hand, they caused one of the biggest hypes in the last years and were seen as the solution to push social networking and collaboration to a new level. On the other hand, the run for virtual land and designing the most impressive installation slowed down quickly and people got unconfident about the benefits. Even though many companies withdraw from virtuality, the number of worlds grew and many (research) institutes started to populate one of the largest playgrounds. In this contribution, we are going to share our experiences, but also claim the need for a sophisticated methodology to support development projects, increase the security, protect the property, close the gap between the worlds, and create a common database of knowledge and experience for other to read about lessons learned in (successful and failed) projects. All projects done on the University of Hamburg Island in Second Life would span beyond the page limitation. Thus, this contribution can be seen as a movie trailer: Receiving an overview of the student projects with references to publications with more details. In this spirit, grab the popcorn, lean back, and enjoy the reading.
Related items
Showing items related by title, author, creator and subject.
-
Reiners, Torsten; Gregory, S.; Knox, V. (2016)In 2011, seven academics from five Australian universities and one international university received an ALTC (Australian Learning and Teaching Council) grant to explore role play in a virtual world for professional ...
-
Reiners, Torsten; Gregory, S.; Dreher, Heinz (2011)Facilitating and empowering learners and teachers through technology has primarily concentrated on content and management aspects rather than on assessments aspects of the education enterprise. ecent developments in ...
-
de Freitas, Sara; Dunwell, I. (2011)As virtual worlds come of age, their potential for applications supporting teaching and learning is becoming increasingly recognised. This chapter outlines a transition of learning, centring on the uptake of new tools for ...