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    Core attributes of interactive computer games and adaptive use for edutainment

    Access Status
    Fulltext not available
    Authors
    Khine, Myint Swe
    Shalleh Bin Suja'Ee, M.
    Date
    2008
    Type
    Conference Paper
    
    Metadata
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    Citation
    Khine, M.S. and Shalleh Bin Suja'Ee, M. 2008. Core attributes of interactive computer games and adaptive use for edutainment, pp. 191-205.
    Source Title
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    DOI
    10.1007/978-3-540-69744-2_16
    ISBN
    3540697373
    School
    Science and Mathematics Education Centre (SMEC)
    URI
    http://hdl.handle.net/20.500.11937/23265
    Collection
    • Curtin Research Publications
    Abstract

    Playing computer games is a routine activity of children today. They play different genres of games in different settings and on varying platforms. In recent years educators beginning to take interest in this phenomena and explore the characteristics of the computer games that allure children of all ages. Many have agreed that interactive computer games enhance concentration, promote critical thinking, increase motivation and encourage socialisation. This paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms. © 2008 Springer-Verlag Berlin Heidelberg.

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