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dc.contributor.authorKhine, Myint Swe
dc.contributor.authorShalleh Bin Suja'Ee, M.
dc.date.accessioned2017-01-30T12:36:22Z
dc.date.available2017-01-30T12:36:22Z
dc.date.created2016-09-12T08:37:04Z
dc.date.issued2008
dc.identifier.citationKhine, M.S. and Shalleh Bin Suja'Ee, M. 2008. Core attributes of interactive computer games and adaptive use for edutainment, pp. 191-205.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/23265
dc.identifier.doi10.1007/978-3-540-69744-2_16
dc.description.abstract

Playing computer games is a routine activity of children today. They play different genres of games in different settings and on varying platforms. In recent years educators beginning to take interest in this phenomena and explore the characteristics of the computer games that allure children of all ages. Many have agreed that interactive computer games enhance concentration, promote critical thinking, increase motivation and encourage socialisation. This paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms. © 2008 Springer-Verlag Berlin Heidelberg.

dc.titleCore attributes of interactive computer games and adaptive use for edutainment
dc.typeConference Paper
dcterms.source.volume5080 LNCS
dcterms.source.startPage191
dcterms.source.endPage205
dcterms.source.titleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dcterms.source.seriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dcterms.source.isbn3540697373
curtin.departmentScience and Mathematics Education Centre (SMEC)
curtin.accessStatusFulltext not available


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