Show simple item record

dc.contributor.authorNimmagadda, Shastri
dc.contributor.authorDreher, Heinz
dc.contributor.editorChang, E.
dc.contributor.editorDamiani, E.
dc.contributor.editorHussain, F.K.
dc.date.accessioned2017-01-30T13:16:31Z
dc.date.available2017-01-30T13:16:31Z
dc.date.created2009-07-01T20:01:23Z
dc.date.issued2009
dc.identifier.citationNimmagadda, Shastri and Dreher, Heinz. 2009. On issues of data warehouse architectures - managing Australian resources data, in Chang, E. and Damiani, E. and Hussain, F.K. (ed), Third IEEE International Conference on Digital Ecosystems and Technologies, June 1 2009, pp. 103-108. Istanbul, Turkey: Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronics Society.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/29968
dc.description.abstract

3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated.This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D Digital Ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D Digital Ecosystems such as Second Life are applied to all domains of human endeavour thatexist in the real-world, including recreation, socialisation, commerce, and education. This paper shares the authors? professional experience using Second Life in tertiary Information Systems/Science education. Case studies describe the specific applications. They are followed by discussion of the benefits of 3D Digital Ecosystems for education and suggestions for future research, development, and practice.

dc.publisherInstitute of Electrical and Electronics Engineers (IEEE) Industrial Electronics Society
dc.subjectInformation systems research
dc.subject3D Digital Ecosystems
dc.subjectInformation Systems education
dc.subject3D Virtual Worlds
dc.titleOn issues of data warehouse architectures - managing Australian resources data
dc.typeConference Paper
dcterms.source.startPage103
dcterms.source.endPage108
dcterms.source.titleProceedings of Third IEEE International Conference on Digital Ecosystems and Technologies (IEEE DEST-2009)
dcterms.source.seriesProceedings of Third IEEE International Conference on Digital Ecosystems and Technologies (IEEE DEST-2009)
dcterms.source.isbn9781424423460
dcterms.source.conferenceThird IEEE International Conference on Digital Ecosystems and Technologies (IEEE DEST-2009)
dcterms.source.conference-start-date1 June 2009
dcterms.source.conferencelocationIstanbul, Turkey
dcterms.source.placeFH Worms - Uni of Applied Sciences Fachbereich, Germany, Bogazici Uni, Turkey & CUT Australia
curtin.note

Copyright © 2009 IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.

curtin.accessStatusFulltext not available
curtin.facultyCurtin Business School
curtin.facultySchool of Information Systems


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record