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    3D Virtual Worlds as Collaborative Communities Enriching Human Endeavours: Innovative Applications in e-Learning

    118888_118888Dreher_etal_2009_VWeLearning_Pub49201%5B1%5D.pdf (244.2Kb)
    Access Status
    Open access
    Authors
    Dreher, Carl
    Reiners, Torsten
    Dreher, Naomi
    Dreher, Heinz
    Date
    2009
    Type
    Working Paper
    
    Metadata
    Show full item record
    Citation
    Dreher, Carl and Reiners, Torsten and Dreher, Naomi and Dreher, Heinz. 2009. 3D Virtual Worlds as Collaborative Communities Enriching Human Endeavours: Innovative Applications in e-Learning, School of Information Systems Working Paper Series: no. 09.01, Curtin University of Technology, School of Information Systems.
    Faculty
    Curtin Business School
    School of Information Systems
    URI
    http://hdl.handle.net/20.500.11937/42683
    Collection
    • Curtin Research Publications
    Abstract

    3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D Digital Ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D Digital Ecosystems such as Second Life are applied to all domains of human endeavour that exist in the real-world, including recreation, socialisation, commerce, and education. This working paper shares the authors’ professional experience using Second Life in tertiary Information Systems/Science education and describes specific educational applications. This is followed by discussion of the benefits of 3D Digital Ecosystems for education and suggestions for future research, development, and practice.

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