The role of gamification and game-based learning in authentic assessment within virtual environments
Access Status
Open access
Authors
Wood, Lincoln
Teras, H.
Reiners, Torsten
Gregory, S.
Date
2013Type
Conference Paper
Metadata
Show full item recordCitation
Wood, Lincoln and Teras, Hanna and Reiners, Torsten and Gregory, Sue. 2013. The role of gamification and game-based learning in authentic assessment within virtual environments, in S. Frielick and others (ed), 36th HERDSA Annual International Conference, Jul 1-4 2013, pp. 514-523. Auckland, New Zealand: Higher Education Research and Development Society of Australasia.
Source Title
Research and Development in Higher Education: The Place of Learning and Teaching
Source Conference
36th HERDSA Annual International Conference
ISBN
Collection
Abstract
Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators.
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