The role of gamification and game-based learning in authentic assessment within virtual environments
dc.contributor.author | Wood, Lincoln | |
dc.contributor.author | Teras, H. | |
dc.contributor.author | Reiners, Torsten | |
dc.contributor.author | Gregory, S. | |
dc.contributor.editor | S Frielick | |
dc.contributor.editor | N Buissink-Smith | |
dc.contributor.editor | P Wyse | |
dc.contributor.editor | J Billot | |
dc.contributor.editor | J Hallas | |
dc.contributor.editor | E Whitehead | |
dc.date.accessioned | 2017-01-30T13:17:29Z | |
dc.date.available | 2017-01-30T13:17:29Z | |
dc.date.created | 2013-09-26T20:00:44Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Wood, Lincoln and Teras, Hanna and Reiners, Torsten and Gregory, Sue. 2013. The role of gamification and game-based learning in authentic assessment within virtual environments, in S. Frielick and others (ed), 36th HERDSA Annual International Conference, Jul 1-4 2013, pp. 514-523. Auckland, New Zealand: Higher Education Research and Development Society of Australasia. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/30116 | |
dc.description.abstract |
Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. | |
dc.publisher | Higher Education Research and Development Society of Australasia, Inc | |
dc.relation.uri | http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf | |
dc.title | The role of gamification and game-based learning in authentic assessment within virtual environments | |
dc.type | Conference Paper | |
dcterms.source.startPage | 514 | |
dcterms.source.endPage | 523 | |
dcterms.source.title | Research and Development in Higher Education: The Place of Learning and Teaching | |
dcterms.source.series | Research and Development in Higher Education: The Place of Learning and Teaching | |
dcterms.source.isbn | 0908557930 | |
dcterms.source.conference | 36th HERDSA Annual International Conference | |
dcterms.source.conference-start-date | Jul 4 2013 | |
dcterms.source.conferencelocation | Auckland, New Zealand | |
dcterms.source.place | NSW, Australia | |
curtin.department | ||
curtin.accessStatus | Open access |