Show simple item record

dc.contributor.authorIfenthaler, Dirk
dc.contributor.authorEseryel, D.
dc.contributor.authorGe, X.
dc.date.accessioned2017-01-30T13:19:58Z
dc.date.available2017-01-30T13:19:58Z
dc.date.created2016-08-18T19:30:21Z
dc.date.issued2012
dc.identifier.citationIfenthaler, D. and Eseryel, D. and Ge, X. 2012. Assessment for game-based learning, in Ifenthaler, D. and Eseryel, D. and Ge, X. (ed), Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives, pp. 1-8. New York: Springer.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/30499
dc.identifier.doi10.1007/978-1-4614-3546-4_1
dc.description.abstract

Looking at the historical synopsis of games, an antagonism between games and work is noticeable. However, another important question is present: How can a game be beneficial for life? Games are classified as fully recreational games, serious games for informal context, serious games for formal context, and as assessment games. However, the implementation of assessment features into game-based learning environments is only in its early stages because it adds a very time-consuming step to the design process. Basically, assessment for game-based learning is distinguished between game scoring, external, and embedded assessment. Strength and weaknesses of assessment methodologies are discussed. The chapter concludes that intelligent assessment of game-based learning will be the challenges for the twenty-first century instructional designers and serious games developers.

dc.titleAssessment for game-based learning
dc.typeBook Chapter
dcterms.source.startPage1
dcterms.source.endPage8
dcterms.source.titleAssessment in Game-Based Learning: Foundations, Innovations, and Perspectives
dcterms.source.isbn9781461435464
curtin.departmentDVC Education
curtin.accessStatusFulltext not available


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record