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    Property-based Object Management and Security

    155530_155530.pdf (4.177Mb)
    Access Status
    Open access
    Authors
    Reiners, Torsten
    Wriedt, S.
    Rea, A.
    Date
    2011
    Type
    Book Chapter
    
    Metadata
    Show full item record
    Citation
    Reiners, Torsten and Wriedt, Sascha and Rea, Alan. 2011. Property-based Object Management and Security, in Alan Rea (ed), Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management, pp. 170-207. Hershey, PA: IGI Global.
    Source Title
    Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management
    DOI
    10.4018/978-1-61520-891-3.ch009
    ISBN
    9781615208913
    School
    School of Information Systems
    Remarks

    Copyright © 2011 IGI Global

    URI
    http://hdl.handle.net/20.500.11937/30947
    Collection
    • Curtin Research Publications
    Abstract

    The hype of Second Life is over. But the experience of this truly exciting period lives on in many disciplines and research areas, which are developing emerging technologies in virtual, as well as augmented worlds. And as is the rule with new forming developments, the path is not yet determined and weaves through different stages and platforms, calling for additional prototypes to understand the true impact of virtual worlds, Web 3D, or Augmented Reality. Using broad strokes and looking for a common denominator, most people conclude that it is Web 2.0 with all its (social) functionality and 3D objects as the embodiment of virtual existence. Many publications discuss Web 2.0 features and applications, but most do not focus on the 3D objects in the context of virtual worlds and their implications. In this chapter, the authors examine and observe what (virtual) objects are, as well as which properties should be used for inter-world interoperability. The past technological implementations demonstrate that protecting digital media – i.e. music and video – is an endless endeavor and that no security feature is simultaneously unbreakable and usable. This does not need to be the case for 3D virtual objects because we can learn from the past and achieve a new level of protection in a rising media. In this chapter the authors propose such a solution by putting forth a general 3D object understanding that includes a look at virtual worlds such as Second Life with a feasible concept of object security. They suggest that with a new framework objects can be secured and promote additional growth within, and among, virtual worlds. They propose our Global Object Management System (GOMS) architecture as a potential solution to this challenge.

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