Persona-based expert review of an e-learning system for adults
MetadataShow full item record
In the last decade, e-learning has witnessed an unprecedented expansion at all levels and modes of education at a global level. Once the barriers of the internet access are overcome and the basic digital literacy of learners is achieved, e-learning has the obvious potential to make adult learning more effective, efficient and pervasive. In order to entirely exploit the potential of e-learning systems, besides content and technical feasibility, some additional aspects, such as acceptance and usability issues, have to be taken into account. One of the possible ways to provide for good usability and acceptance of an e-learning system is to involve the target users of the e-learning services throughout the entire design and development processes. However, this can be both time- and cost-consuming. Therefore, in this paper, we present how persona- and scenario-based usability expert reviews can be used to test and improve the usability of an e-learning system on the case example of the E-CHO e-learning system. © 2013 IEEE.
Showing items related by title, author, creator and subject.
Nguyen, Thao; Chang, Vanessa (2006)The paper proposes a framework for understanding the factors that affect usability of e-learning. The framework can be applied to the development of (1) a formative usability evaluation method for e-learning systems and ...
Promoting Higher Order Thinking Skills via IPTEACES e-Learning Framework in the Learning of Information Systems UnitsIsaias, P.; Issa, Tomayess; Pena, N. (2014)When developing and working with various types of devices from a supercomputer to an iPod Mini, it is essential to consider the issues of Human Computer Interaction (HCI) and Usability. Developers and designers must ...
Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional PerspectiveRizzardini, R.; Amado-Salvatierra, H.; Guetl, Christian (2013)Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives ...