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    Face recognition based on Kinect

    Access Status
    Fulltext not available
    Authors
    Li, B.
    Mian, A.
    Liu, Wan-Quan
    Krishna, Aneesh
    Date
    2015
    Type
    Journal Article
    
    Metadata
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    Citation
    Li, B. and Mian, A. and Liu, W. and Krishna, A. 2015. Face recognition based on Kinect. Pattern Analysis and Applications. 19 (4): pp. 977-987.
    Source Title
    Pattern Analysis and Applications
    DOI
    10.1007/s10044-015-0456-4
    ISSN
    1433-7541
    School
    Department of Computing
    URI
    http://hdl.handle.net/20.500.11937/33976
    Collection
    • Curtin Research Publications
    Abstract

    In this paper, we present a new algorithm that utilizes low-quality red, green, blue and depth (RGB-D) data from the Kinect sensor for face recognition under challenging conditions. This algorithm extracts multiple features and fuses them at the feature level. A Finer Feature Fusion technique is developed that removes redundant information and retains only the meaningful features for possible maximum class separability. We also introduce a new 3D face database acquired with the Kinect sensor which has released to the research community. This database contains over 5,000 facial images (RGB-D) of 52 individuals under varying pose, expression, illumination and occlusions. Under the first three variations and using only the noisy depth data, the proposed algorithm can achieve 72.5 % recognition rate which is significantly higher than the 41.9 % achieved by the baseline LDA method. Combined with the texture information, 91.3 % recognition rate has achieved under illumination, pose and expression variations. These results suggest the feasibility of low-cost 3D sensors for real-time face recognition.

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