When community becomes a commodity
dc.contributor.author | Kent, Michael | |
dc.contributor.editor | Tara Brabazon | |
dc.date.accessioned | 2017-01-30T13:46:17Z | |
dc.date.available | 2017-01-30T13:46:17Z | |
dc.date.created | 2013-03-17T20:00:34Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Kent, Mike. 2012. When community becomes a commodity, in Brabazon, T. (ed), Digital dialogues and community 2.0: After avatars, trolls and puppets, pp. 243-253. Oxford: Chandos Publishing. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/34880 | |
dc.description.abstract |
This chapter investigates how online communities are commodified. With attention to Google and Facebook, this research focuses on how and why identity is marketed, bought and sold. | |
dc.publisher | Chandos Publishing | |
dc.subject | commodification | |
dc.subject | online communication | |
dc.subject | gaming | |
dc.subject | online identity | |
dc.title | When community becomes a commodity | |
dc.type | Book Chapter | |
dcterms.source.startPage | 243 | |
dcterms.source.endPage | 253 | |
dcterms.source.title | Digital Dialogues and Community 2.0: After Acatars, Trolls and Puppets | |
dcterms.source.isbn | 9781843346951 | |
dcterms.source.place | Oxford, Unities Kingdom | |
dcterms.source.chapter | 3 | |
curtin.department | ||
curtin.accessStatus | Fulltext not available |