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dc.contributor.authorKent, Michael
dc.contributor.editorTara Brabazon
dc.date.accessioned2017-01-30T13:46:17Z
dc.date.available2017-01-30T13:46:17Z
dc.date.created2013-03-17T20:00:34Z
dc.date.issued2012
dc.identifier.citationKent, Mike. 2012. When community becomes a commodity, in Brabazon, T. (ed), Digital dialogues and community 2.0: After avatars, trolls and puppets, pp. 243-253. Oxford: Chandos Publishing.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/34880
dc.description.abstract

This chapter investigates how online communities are commodified. With attention to Google and Facebook, this research focuses on how and why identity is marketed, bought and sold.

dc.publisherChandos Publishing
dc.subjectcommodification
dc.subjectonline communication
dc.subjectgaming
dc.subjectonline identity
dc.titleWhen community becomes a commodity
dc.typeBook Chapter
dcterms.source.startPage243
dcterms.source.endPage253
dcterms.source.titleDigital Dialogues and Community 2.0: After Acatars, Trolls and Puppets
dcterms.source.isbn9781843346951
dcterms.source.placeOxford, Unities Kingdom
dcterms.source.chapter3
curtin.department
curtin.accessStatusFulltext not available


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