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    The relationship between game genres, learning techniques and learning styles in educational computer games

    Access Status
    Fulltext not available
    Authors
    Rapeepisarn, K.
    Wong, K.
    Fung, C.
    Khine, Myint Swe
    Date
    2008
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Rapeepisarn, K. and Wong, K. and Fung, C. and Khine, M.S. 2008. The relationship between game genres, learning techniques and learning styles in educational computer games, pp. 497-508.
    Source Title
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    DOI
    10.1007/978-3-540-69736-7_53
    ISBN
    3540697349
    School
    Science and Mathematics Education Centre (SMEC)
    URI
    http://hdl.handle.net/20.500.11937/35962
    Collection
    • Curtin Research Publications
    Abstract

    Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic. To develop an effective educational computer game, different game genres, learning activities and techniques, and learning styles are important issues for consideration. This paper presents an analysis by comparing and establishing relationships between the game genres and learning techniques based on the types of learning and potential game style of Prensky [1] and learning styles based on the study of Chong et al. [2]. © 2008 Springer-Verlag Berlin Heidelberg.

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