The relationship between game genres, learning techniques and learning styles in educational computer games
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Authors
Rapeepisarn, K.
Wong, K.
Fung, C.
Khine, Myint Swe
Date
2008Type
Conference Paper
Metadata
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Rapeepisarn, K. and Wong, K. and Fung, C. and Khine, M.S. 2008. The relationship between game genres, learning techniques and learning styles in educational computer games, pp. 497-508.
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISBN
School
Science and Mathematics Education Centre (SMEC)
Collection
Abstract
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic. To develop an effective educational computer game, different game genres, learning activities and techniques, and learning styles are important issues for consideration. This paper presents an analysis by comparing and establishing relationships between the game genres and learning techniques based on the types of learning and potential game style of Prensky [1] and learning styles based on the study of Chong et al. [2]. © 2008 Springer-Verlag Berlin Heidelberg.
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