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    Secure referee selection for fair and responsive peer-to-peer gaming

    133706_15668_Steven_soh_trahan.pdf (791.3Kb)
    Access Status
    Open access
    Authors
    Webb, Steven
    Soh, Sieteng
    Trahan, J.
    Date
    2009
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Webb, Steven Daniel and Soh, Sieteng and Trahan, Jerry L. 2009. Secure referee selection for fair and responsive peer-to-peer gaming. Simulation. 85 (9): pp. 608-618.
    Source Title
    Simulation.
    DOI
    10.1177/0037549709102918
    ISSN
    00375497
    Faculty
    School of Science and Computing
    Department of Computing
    Faculty of Science and Engineering
    Remarks

    The final, definitive version of this paper has been published in Simulation, 85 (9), June/2009 by SAGE Publications Ltd, All rights reserved. ©

    URI
    http://hdl.handle.net/20.500.11937/36545
    Collection
    • Curtin Research Publications
    Abstract

    Peer-to-Peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from untrusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a predefined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations of three different scenarios show the effectiveness of our algorithms.

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