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dc.contributor.authorLi, Ling
dc.contributor.authorCampbell, James
dc.date.accessioned2017-01-30T14:04:00Z
dc.date.available2017-01-30T14:04:00Z
dc.date.created2011-02-17T20:01:11Z
dc.date.issued2010
dc.identifier.citationLi, Ling and Campbell, James. 2010. Emotion modeling and Interaction of NPCS in Virtual Simulation and Games. The International Journal of Virtual Reality. 9 (4): pp. 1-3.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/37538
dc.description.abstract

Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human players. This paper presents an easy-to-use, portable, diverging, and adaptive emotion model based on psychological and sociological research, for simulation and game designers to utilize easily in their virtual world. The proposed emotino model allows the player to better relate, understand and believe in characters in the virtual environment.

dc.publisherIPI Press
dc.subjectEmotion model
dc.subjectvirtual simulation
dc.subjectemotional interactions
dc.titleEmotion modeling and Interaction of NPCS in Virtual Simulation and Games
dc.typeJournal Article
dcterms.source.volume9
dcterms.source.number4
dcterms.source.startPage1
dcterms.source.endPage3
dcterms.source.issn1081-1451
dcterms.source.titleThe International Journal of Virtual Reality
curtin.departmentDepartment of Computing
curtin.accessStatusFulltext not available


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