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    A Study of Gamer Experience and Virtual World Behaviour

    Access Status
    Fulltext not available
    Authors
    Chesney, T.
    Chuah, S.
    Hoffmann, R.
    Hui, Wendy
    Larner, J.
    Date
    2013
    Type
    Journal Article
    
    Metadata
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    Citation
    Chesney, Thomas and Chuah, Swee-Hoon and Hoffmann, Robert and Hui, Wendy and Larner, Jeremy. 2013. A Study of Gamer Experience and Virtual World Behaviour. Interacting with Computers. 26 (1): pp. 1-11.
    Source Title
    Interacting with Computers
    DOI
    10.1093/iwc/iwt024
    ISSN
    18737951
    URI
    http://hdl.handle.net/20.500.11937/37916
    Collection
    • Curtin Research Publications
    Abstract

    This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world.

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