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dc.contributor.authorChesney, T.
dc.contributor.authorChuah, S.
dc.contributor.authorHoffmann, R.
dc.contributor.authorHui, Wendy
dc.contributor.authorLarner, J.
dc.date.accessioned2017-01-30T14:09:49Z
dc.date.available2017-01-30T14:09:49Z
dc.date.created2014-02-12T20:00:35Z
dc.date.issued2013
dc.identifier.citationChesney, Thomas and Chuah, Swee-Hoon and Hoffmann, Robert and Hui, Wendy and Larner, Jeremy. 2013. A Study of Gamer Experience and Virtual World Behaviour. Interacting with Computers. 26 (1): pp. 1-11.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/37916
dc.identifier.doi10.1093/iwc/iwt024
dc.description.abstract

This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world.

dc.publisherOxford University Press
dc.subjectmassively multiplayer online
dc.subjectsocial media
dc.subjectuser studies
dc.titleA Study of Gamer Experience and Virtual World Behaviour
dc.typeJournal Article
dcterms.source.volume26
dcterms.source.issn18737951
dcterms.source.titleInteracting with Computers
curtin.department
curtin.accessStatusFulltext not available


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