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    Assembly modelling through constraint-based manipulations in a virtual reality environment

    Access Status
    Fulltext not available
    Authors
    Zhong, Yongmin
    Shirinzadeh, B.
    Ma, W.
    Liaw, H.
    Date
    2005
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Zhong, Yongmin and Shirinzadeh, Bijian and Ma, Weiyin and Liaw, H. 2005. Assembly modelling through constraint-based manipulations in a virtual reality environment, in Unknown (ed), IEEE TENCON 2005, Nov 21-24 2005. Melbourne: IEEE.
    Source Title
    IEEE TENCON 2005
    Source Conference
    IEEE TENCON 2005
    Additional URLs
    http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4085117
    URI
    http://hdl.handle.net/20.500.11937/3796
    Collection
    • Curtin Research Publications
    Abstract

    With today’s irtual reality (VR) systems, it is difficult to create precise assembly models through 3D interactions due to hardware limitations. In this paper, an efficient approach is presented for intuitive and precise assembly modeling in a VR environment. Assembly modelling is performed by precise constraint-based 3D direct manipulations in an intuitive manner. Constraint-based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction, and are realized by allowable motions for precise 3D interactions in the VR environment. Some special constraint-based assembly operations are constructed for assembly modelling in the VR environment. A method for recognizing the pairs of mating features between assembly components is presented. This method integrates 3D direct manipulations with a feature mating knowledge base and makes the process of recognizing a pair of mating features intuitive. A concept of offset solid is also presented for determining assembly components. A prototype system has been developed for assembly modelling through precise constraint-based manipulations in an intuitive manner in the VR environment.

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