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    Exploring game ideas for stresslessness in the automotive domain

    Access Status
    Fulltext not available
    Authors
    Krome, S.
    Walz, Steffen
    Greuter, S.
    Holopainen, J.
    Gerlicher, A.
    Schleehauf, M.
    Date
    2014
    Type
    Conference Paper
    
    Metadata
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    Citation
    Krome, S. and Walz, S. and Greuter, S. and Holopainen, J. and Gerlicher, A. and Schleehauf, M. 2014. Exploring game ideas for stresslessness in the automotive domain, in Proceedings of the 2014 Conference on Interactive Entertainment, Dec 2-3 2014. Newcastle, NSW, Australia: ACM.
    Source Title
    ACM International Conference Proceeding Series
    DOI
    10.1145/2677758.2677788
    ISBN
    9781450327909
    School
    School of Design and Art
    URI
    http://hdl.handle.net/20.500.11937/39620
    Collection
    • Curtin Research Publications
    Abstract

    In this paper we report on the results of a series of ideation workshops with the goal to explore game designs that promote stresslessness and wellbeing in the automotive context. We present two parts that are particular interesting for further research. First, we provide an overview of our preliminary work on a catalog of design items for gameful stresslessness in the car. Second, we report on a selection of the game ideas created during the ideation workshops and discuss the findings regarding directions for further research.

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