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dc.contributor.authorKrome, S.
dc.contributor.authorWalz, Steffen
dc.contributor.authorGreuter, S.
dc.contributor.authorHolopainen, J.
dc.contributor.authorGerlicher, A.
dc.contributor.authorSchleehauf, M.
dc.date.accessioned2017-01-30T14:35:28Z
dc.date.available2017-01-30T14:35:28Z
dc.date.created2016-08-08T19:30:17Z
dc.date.issued2014
dc.identifier.citationKrome, S. and Walz, S. and Greuter, S. and Holopainen, J. and Gerlicher, A. and Schleehauf, M. 2014. Exploring game ideas for stresslessness in the automotive domain, in Proceedings of the 2014 Conference on Interactive Entertainment, Dec 2-3 2014. Newcastle, NSW, Australia: ACM.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/39620
dc.identifier.doi10.1145/2677758.2677788
dc.description.abstract

In this paper we report on the results of a series of ideation workshops with the goal to explore game designs that promote stresslessness and wellbeing in the automotive context. We present two parts that are particular interesting for further research. First, we provide an overview of our preliminary work on a catalog of design items for gameful stresslessness in the car. Second, we report on a selection of the game ideas created during the ideation workshops and discuss the findings regarding directions for further research.

dc.titleExploring game ideas for stresslessness in the automotive domain
dc.typeConference Paper
dcterms.source.volume02-03-December-2014
dcterms.source.titleACM International Conference Proceeding Series
dcterms.source.seriesACM International Conference Proceeding Series
dcterms.source.isbn9781450327909
curtin.departmentSchool of Design and Art
curtin.accessStatusFulltext not available


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