Exploring game ideas for stresslessness in the automotive domain
dc.contributor.author | Krome, S. | |
dc.contributor.author | Walz, Steffen | |
dc.contributor.author | Greuter, S. | |
dc.contributor.author | Holopainen, J. | |
dc.contributor.author | Gerlicher, A. | |
dc.contributor.author | Schleehauf, M. | |
dc.date.accessioned | 2017-01-30T14:35:28Z | |
dc.date.available | 2017-01-30T14:35:28Z | |
dc.date.created | 2016-08-08T19:30:17Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Krome, S. and Walz, S. and Greuter, S. and Holopainen, J. and Gerlicher, A. and Schleehauf, M. 2014. Exploring game ideas for stresslessness in the automotive domain, in Proceedings of the 2014 Conference on Interactive Entertainment, Dec 2-3 2014. Newcastle, NSW, Australia: ACM. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/39620 | |
dc.identifier.doi | 10.1145/2677758.2677788 | |
dc.description.abstract |
In this paper we report on the results of a series of ideation workshops with the goal to explore game designs that promote stresslessness and wellbeing in the automotive context. We present two parts that are particular interesting for further research. First, we provide an overview of our preliminary work on a catalog of design items for gameful stresslessness in the car. Second, we report on a selection of the game ideas created during the ideation workshops and discuss the findings regarding directions for further research. | |
dc.title | Exploring game ideas for stresslessness in the automotive domain | |
dc.type | Conference Paper | |
dcterms.source.volume | 02-03-December-2014 | |
dcterms.source.title | ACM International Conference Proceeding Series | |
dcterms.source.series | ACM International Conference Proceeding Series | |
dcterms.source.isbn | 9781450327909 | |
curtin.department | School of Design and Art | |
curtin.accessStatus | Fulltext not available |
Files in this item
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |