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    3D Spaces in Software Engineering: From K-12 to Life Long Learning

    134558_134558.pdf (414.0Kb)
    Access Status
    Open access
    Authors
    Dreher, Heinz
    Reiners, Torsten
    Dreher, Naomi
    Dreher, Carl
    Date
    2009
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Dreher, H., and Reiners, T., and Dreher, C. and Dreher, N. 2009. 3D Spaces in Software Engineering: From K-12 to Life Long Learning, in Siemens, G. & Fulford, C. (ed.), ED-MEDIA 2009 Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications, pp. 4103-4112. Chesapeake, VA: AACE.
    Source Title
    Proceedings of ed-media 2009 -world conference on education multimedia, hypermedia and telecommunications
    Source Conference
    ed-media 2009 -world conference on education multimedia, hypermedia and telecommunications
    Additional URLs
    http://www.editlib.org/p/32075
    Faculty
    Curtin Business School
    School of Information Systems
    Remarks

    Copyright © 2009 Association for the Advancement of Computing in Education (AACE). All Rights Reserved.

    URI
    http://hdl.handle.net/20.500.11937/41115
    Collection
    • Curtin Research Publications
    Abstract

    Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major group of users represented in virtual worlds, either in games or social online communities (Prensky 2001). Increasingly this cohort of students will expect to use virtual worlds to learn, and educators are wise to prepare. Indeed 3D Spaces will likely become one of the major platforms for distant learning as well as for virtual teams of software engineers to both work and socialize. In the context of software engineering, this paper discusses the benefits for early movers to integrate 3D Spaces in the classroom, project meetings and vocational training. The focus is set on life-long learning and the specific methodology of 3D Space integration is demonstrated over all stages - from childhood to the workplace.

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